3D model of Tomba di San Giusto 2, necropoli di San Giusto, Volterra (PI). The simplified Virtual Model has been conceived for a VR application and realized by photogrammetry with Agisoft Metashape 1.6.6. Credits: Emanuele Taccola
3D model of Tomba dei Marmini 1, necropoli del Portone, Volterra (PI). The simplified Virtual Model has been conceived for a VR application and realized by photogrammetry with Agisoft Metashape 1.6.6. Credits: Emanuele Taccola
3D model of the Villa of Castellito (Catania, Sicily) in the construction phase of the second half of the third century AD. The simplified Virtual Model has been conceived as reconstructive proposals for architectural structures and realized by Rhinoceros 7.0, starting from the planimetric drawing and from the limited remains in situ. Credits: Claudia Lamanna (modeling)
3D model of the Tomb 27 of Colle Vaccaro. The lowpoly virtual model has been generated from a highpoly version realized by Agisoft Metashape. The geometry was processed in Meshlab, texture baking (diffuse and normal map) was carried out in Blender.
Part of the photogrammetric model of the portal in Corte dei Pali già Testori (Cannaregio 3837, Venice, Italy). Photos taken with Canon EOS 100D; topography Leica Disto S910; processing Agisoft Metashape. Credits: Eleonora Delpozzo.
Photogrammetric model of San Vidal bell tower base, visible side. Current location: Campiello San Vidal (Venice, Italy). Photos taken with Canon EOS 100D; topography Leica Disto S910; processing Agisoft Metashape. Credits: Eleonora Delpozzo
Ancona, Museo Archeologico Nazionale delle Marche, inv. 27416: red-figure skyphos from tomb 219 Davanzali, Courtesy of Ministero della Cultura - Direzione Regionale Musei Marche. The 3D model was authored using SfM digital photogrammetric techniques after color calibration and color profile checking for 40 pictures of the item.
This detailed 3D model of the Ma’agan Michael ship was inspired on what we know from the archaeological record. There are two scholarly reconstructions of this hull. We based our model on the Jay Rosloff set of lines mainly for aesthetic reasons. Even though Henry Winters and Yaacov Kahanov produced a second set of lines, later and with more data, we decided to develop our model from Jay Rosloff’s drawings because they look more in tune with the iconography available for vessels of this period. There are several versions available in different formats.
This detailed 3D model of a late Classical ship was inspired of what we know from the archaeological record. There are several versions of this reconstructed vessel, available in different formats. The present model was developed based on J. Richard Steffy's drawings, with kind permission of Susan Katzev.
3D model of Ipogeo di Torricchi, necropoli di Ulimeto, Volterra (PI). The simplified Virtual Model has been conceived for a VR application and realized by photogrammetry with Agisoft Metashape 1.6.6. Credits: Emanuele Taccola
3D model of a frontal bone of a male adult skeletal individual from the KR-N1 necropolis (Dhofar, Oman); current location: Museum of Frankincense Land of Salalah (inv. IQM18B.US124.HB1). The 3D model has been realised applying the 3D photogrammetric reconstruction, using the software Agisoft Metashape Professional 1.7. Credits: Matteo Vangeli (modeling); Gabriele Gattiglia, Filippo Sala (digital supervision); Silvia Lischi (archaeological supervision).
3D model of permanent first upper left incisor of an adult skeletal individual from the KR-N1 necropolis (Dhofar, Oman); current location: Museum of Frankincense Land of Salalah (inv. IQM18B.US124.HB3). The 3D model has been realised applying the 3D photogrammetric reconstruction, using the software Agisoft Metashape Professional 1.7. Credits: Matteo Vangeli (modeling); Gabriele Gattiglia, Filippo Sala (digital supervision); Silvia Lischi (archaeological supervision).
3D model of calcific lymph node of a skeletal individual from the KR-N1 necropolis (Dhofar, Oman); current location: Museum of Frankincense Land of Salalah (inv. IQM18B.US124.HB51). The 3D model has been realised applying the 3D photogrammetric reconstruction, using the software Agisoft Metashape Professional 1.7. Credits: Matteo Vangeli (modeling); Gabriele Gattiglia, Filippo Sala (digital supervision); Silvia Lischi (archaeological supervision).
This is a detailed 3D model of a Classical boat loosely based on the Athenian Trireme Olympias, inspired on what we know from the archaeological record. It was developed combining several sources on this subject, mainly geometric plans and other drawings published by Morrison, J.; Coates J. and Rankov, N. More (2000, Cambridge University Press, 319 pages). Details can be found in the download page and the metadata of the files.
3D model of amphora Kamares style (Middle Minoan period, 1950-1700 b.C.), from the Palace of Phaistos (Crete) (inv. F347); current location: Archaeological Museum of Herakleion (inv. HM10551). The simplified Virtual Model has been conceived for gaming and realized by Rhinoceros 7.0, starting from the rotation of a 2D profile of the amphora and adding the nautilus and double spiral decoration vectorialized from a photograph of the original. Credits: Graziana D’Agostino (modeling); Francesca Buscemi, Marianna Figuera (archaeological supervision).
3D model of a right clavicle of a sub-adult skeletal individual from the KR-N1 necropolis (Dhofar, Oman); current location: Museum of Frankincense Land of Salalah (inv. IQM18B.US124.HB51). The 3D model has been realised applying the 3D photogrammetric reconstruction, using the software Agisoft Metashape Professional 1.7. Credits: Matteo Vangeli (modeling); Gabriele Gattiglia, Filippo Sala (digital supervision); Silvia Lischi (archaeological supervision).
3D model of of a portion of the Severian architectural complex carried out through image-based-modelling photogrammetry techniques based on Structure From Motion performed on Agisof Metashape software
3D model of a pendant shaped like an oinochoe before restoration (inv. T27 C.V.71); current location Archaeological Museum of Ascoli Piceno (Marche, Italy). The lowpoly virtual model has been generated from a highpoly version realized by Agisoft Metashape. The geometry was processed in Meshlab, texture baking (diffuse and normal maps) was carried out in Blender.
3D model of a pendant shaped like an oinochoe after restoration (inv. T27 C.V.71); current location Archaeological Museum of Ascoli Piceno (Marche, Italy). The lowpoly virtual model has been generated from a highpoly version realized by Agisoft Metashape. The geometry was processed in Meshlab, texture baking (diffuse and normal maps) was carried out in Blender.
3DHOP (3D Heritage Online Presenter) is an open-source framework for the creation of interactive Web presentations of high-resolution 3D models, oriented to the Cultural Heritage field. 3DHOP target audience ranges from the museum curators with some IT experience to the experienced Web designers who want to embed 3D contents in their creations, from students in the CH field to small companies developing web applications for museum and CH institutions.
3DHOP allows the creation of interactive visualization of 3D models directly inside a standard web page, just by adding some HTML and JavaScript components in the web page source code. The 3D scene and the user interaction can be easily configured using a simple "declarative programming" approach. By using a multi-resolution 3D model management 3DHOP is able to work with high-resolution 3D models (hundreds millions of triangles/points) with ease, also on low-bandwidth. 3DHOP does not need a specialized server, nor server-side computation: simply some space on a web server, and does work directly inside modern web browsers, no plug-ins or additional components are necessary.
La guida interattiva #SegniArcheologia presenta 6 aree di interesse dislocate nel centro storico di Segni e lungo il tratto delle mura della città: Area del Foro, Area del Museo, Area di Via Lauri, Area dell' Acropoli, Area di Porta Saracena, Area del Ninfeo. Ogni area di interessa presenta svariati panorami 360° da esplorare interattivamente su pc o mobile.
Situata a circa 60 km a sud da Roma, Segni è un territorio con una lunga continuità di vita.
La ricchezza del quadro documentario e l’ampiezza delle problematiche storiche e archeologiche offerte, oggi, dalla città antica e medievale costituiscono un potenziale incredibile che può costituire un patrimonio veramente significativo e un elemento attrattivo di primo livello grazie all’uso di nuove tecnologie applicate ai Beni Culturali.
Così nasce l’idea di dotare cittadini e turisti di uno strumento tecnologico in grado di valorizzare e promuovere la conoscenza del territorio, la sua storia e l’evoluzione nel tempo: una guida interattiva alla città di Segni.
Un anno e mezzo di lavoro svolto in stretta sinergia tra l’impresa capofila del progetto Planarch srl, il DHiLab del CNR ISPC, il Museo Archeologico comunale di Segni e con la collaborazione di Cooperativa Archeologia.
Una collaborazione che ha dato vita ad una web-app fruibile da PC, smartphone e tablet, gratuita e ricca di contenuti multimediali.
The “Virtual Museum of Archaeological Computing” international project is jointly promoted by the CNR - Istituto di Scienze del Patrimonio Culturale and the Accademia Nazionale dei Lincei - Centro Linceo Interdisciplinare “Beniamino Segre”.
The Virtual Museum of Archaeological Computing aims at retracing the development of a boundary discipline, which set its roots in the 1950s. Narration starts with the first two decades of applications, between 1950 and 1970. In this period, the foundations of this discipline were laid and a lively debate arose about the theoretical and methodological implications related to the introduction of computers into the world of archaeology.