è il software di fotogrammetria sviluppato da 3Dflow
per ricostruire modelli 3D da fotografie, per affrontare qualunque sfida di ricostruzione 3D e scansione. Automaticamente.
Non importa quale sensore fotografico, drone o laser scanner
stai utilizzando.
3D Survey Collection - shortly 3DSC, an addon for Blender
Hello there! I’m 3D Survey Collection, an open source add-on (GPL3) for Blender that simplifies the tasks involved in the management and optimization of the archaeological and architectonic 3D record
I can transform an extensive survey of an archaeological excavation into a real-time oriented asset that can be used inside a Game Engine to create Open World experiences (Unreal, Unity, Godot).
I can:
- dramatically enhance the visual quality of a photogrammetric survey through interactive tools (paint from cameras, color correction)
integrate different surveys made in different light conditions (color correction, texture patcher)
- segment big models in tiles and create automatically level of details
manage 3D scene complexity and model a virtual reconstruction hypothesis
manage georeferenced GPS and Total station data points
- import and export 3D models with customized tools
I am under constant development by Emanuel Demetrescu during his research activities at the CNR-ISPC (Italian National Council for Research, Institute of Heritage Science) (former CNR-ITABC) within the DHILab.
I need constant improvements and beta testing in real projects, so, developers out there, email my creator at emanuel.demetrescu at cnr dot it or simoneberto at cnr dot it and contribute :-)
3D reconstrutive model of the bronze Nike (Victory) statue, from Punta del Serrone (Brindisi, Italy); Hellenistic period; current location: Brindisi, Archaeological Museum "F. Ribezzo". Credits: graphic rendering: Fabiola Malinconico, Cultural Heritage Department, University of Salento; 3D Laser Scans: Adriana Bandiera, SIBA- University of Salento; creative modeling: Matteo Toriello, 3D Box Creative Lab; rendering: Giuliano De Felice, Università di Bari; scientific research and design: Katia Mannino, Cultural Heritage Department, University of Salento.
3D reconstrutive model of the bronze male statue known as the "Hellenistic Prince" or "Lucius Aemilius Paullus, from Punta del Serrone (Brindisi, Italy); 2nd century BC; current location: Brindisi, Archaeological Museum "F. Ribezzo". Credits: graphic rendering: Fabiola Malinconico, Cultural Heritage Department, University of Salento; 3D Laser Scans: Adriana Bandiera, SIBA- University of Salento; creative modeling: Matteo Toriello, 3D Box Creative Lab; rendering: Giuliano De Felice, Università di Bari; scientific research and design: Katia Mannino, Cultural Heritage Department, University of Salento.
3D reconstructive model of the bronze statue of the little girl, from Punta del Serrone (Brindisi, Italy); 2nd century AD; current location: Brindisi, Archaeological Museum "F. Ribezzo". Credits: graphic rendering: Fabiola Malinconico, Cultural Heritage Department, University of Salento; 3D Laser Scans: Adriana Bandiera, SIBA- University of Salento; creative modeling: Matteo Toriello, 3D Box Creative Lab; rendering: Giuliano De Felice, Università di Bari; scientific research and design: Katia Mannino, Cultural Heritage Department, University of Salento.
3D photorealistic model of the centurpine vase. The vase was acquired with a structured light system (Cronos Dual by Open Technologies - Faro rebranded) and processed with Optical RevEng Pro. The vase was acquired using turntable synchronized with the acquisition software, setting with a fixed rotation angle of 32 °. 44 scans were acquired for the vase. Credits: Emanuela Faresin.
3D photorealistic model of the centurpine vase. The vase was acquired with a structured light system (Cronos Dual by Open Technologies - Faro rebranded) and processed with Optical RevEng Pro. The vase was acquired using turntable synchronized with the acquisition software, setting with a fixed rotation angle of 32 °. 33 scans were acquired for the lid. Credits: Emanuela Faresin.
3D model of Tomba di San Giusto 2, necropoli di San Giusto, Volterra (PI). The simplified Virtual Model has been conceived for a VR application and realized by photogrammetry with Agisoft Metashape 1.6.6. Credits: Emanuele Taccola
3D model of Tomba dei Marmini 1, necropoli del Portone, Volterra (PI). The simplified Virtual Model has been conceived for a VR application and realized by photogrammetry with Agisoft Metashape 1.6.6. Credits: Emanuele Taccola
3D model of the Villa of Castellito (Catania, Sicily) in the construction phase of the second half of the third century AD. The simplified Virtual Model has been conceived as reconstructive proposals for architectural structures and realized by Rhinoceros 7.0, starting from the planimetric drawing and from the limited remains in situ. Credits: Claudia Lamanna (modeling)
3D model of the Tomb 27 of Colle Vaccaro. The lowpoly virtual model has been generated from a highpoly version realized by Agisoft Metashape. The geometry was processed in Meshlab, texture baking (diffuse and normal map) was carried out in Blender.
Part of the photogrammetric model of the portal in Corte dei Pali già Testori (Cannaregio 3837, Venice, Italy). Photos taken with Canon EOS 100D; topography Leica Disto S910; processing Agisoft Metashape. Credits: Eleonora Delpozzo.
Photogrammetric model of San Vidal bell tower base, visible side. Current location: Campiello San Vidal (Venice, Italy). Photos taken with Canon EOS 100D; topography Leica Disto S910; processing Agisoft Metashape. Credits: Eleonora Delpozzo
Ancona, Museo Archeologico Nazionale delle Marche, inv. 27416: red-figure skyphos from tomb 219 Davanzali, Courtesy of Ministero della Cultura - Direzione Regionale Musei Marche. The 3D model was authored using SfM digital photogrammetric techniques after color calibration and color profile checking for 40 pictures of the item.
This detailed 3D model of the Ma’agan Michael ship was inspired on what we know from the archaeological record. There are two scholarly reconstructions of this hull. We based our model on the Jay Rosloff set of lines mainly for aesthetic reasons. Even though Henry Winters and Yaacov Kahanov produced a second set of lines, later and with more data, we decided to develop our model from Jay Rosloff’s drawings because they look more in tune with the iconography available for vessels of this period. There are several versions available in different formats.
This detailed 3D model of a late Classical ship was inspired of what we know from the archaeological record. There are several versions of this reconstructed vessel, available in different formats. The present model was developed based on J. Richard Steffy's drawings, with kind permission of Susan Katzev.
3D model of Ipogeo di Torricchi, necropoli di Ulimeto, Volterra (PI). The simplified Virtual Model has been conceived for a VR application and realized by photogrammetry with Agisoft Metashape 1.6.6. Credits: Emanuele Taccola
3D model of a frontal bone of a male adult skeletal individual from the KR-N1 necropolis (Dhofar, Oman); current location: Museum of Frankincense Land of Salalah (inv. IQM18B.US124.HB1). The 3D model has been realised applying the 3D photogrammetric reconstruction, using the software Agisoft Metashape Professional 1.7. Credits: Matteo Vangeli (modeling); Gabriele Gattiglia, Filippo Sala (digital supervision); Silvia Lischi (archaeological supervision).
3D model of permanent first upper left incisor of an adult skeletal individual from the KR-N1 necropolis (Dhofar, Oman); current location: Museum of Frankincense Land of Salalah (inv. IQM18B.US124.HB3). The 3D model has been realised applying the 3D photogrammetric reconstruction, using the software Agisoft Metashape Professional 1.7. Credits: Matteo Vangeli (modeling); Gabriele Gattiglia, Filippo Sala (digital supervision); Silvia Lischi (archaeological supervision).
3D model of calcific lymph node of a skeletal individual from the KR-N1 necropolis (Dhofar, Oman); current location: Museum of Frankincense Land of Salalah (inv. IQM18B.US124.HB51). The 3D model has been realised applying the 3D photogrammetric reconstruction, using the software Agisoft Metashape Professional 1.7. Credits: Matteo Vangeli (modeling); Gabriele Gattiglia, Filippo Sala (digital supervision); Silvia Lischi (archaeological supervision).