Project
iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE
- Title
- iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE
- Alternative Title
- i-MARECOLTURE
- Description
-
eng
Project’s i-MareCulture scope is to raise public awareness of European identity by focusing in maritime cultural heritage, which by default bridges different civilizations. In particular, i-MareCulture aims in bringing inherently unreachable underwater cultural heritage within digital reach of the wide public by implementing virtual visits, serious games with immersive technologies and underwater augmented reality. Scope of the project is to design, analyze, develop and validate pioneer applications and systems in the context of Virtual Museums through collaborative and innovative research from a diverse group of scientists, researchers, archaeologists, experts and museums.
The project i-MareCulture is unique, innovative and promising, contributing fully to the H2020 Framework and the Digital Agenda for Europe, a H2020 initiative, for New Skills and Jobs. In addition, this project abides by the EU’s strategy to become a smart, sustainable and inclusive economy by implementing the knowledge triangle by connecting the Education, Research and Industry by supporting and boosting innovative enterprise to develop their technological breakthroughs into viable products in the area of Virtual Museums and Digital Heritage, with real commercial potential. - Date
- 1 November 2016 – 31 January 2020
- Status
- Concluded
- Subject
- eng SH6_6 Digital, computational, virtual and geospatial archaeologies
- eng SH8_9 Science and Technologies for Cultural Heritage
- Funded By
- Horizon 2020 - 727153
- Homepage
- https://imareculture.eu
- Project Member(s)
- Dimitrios Skarlatos
Linked resources
3D model of Kyrenia Ship
Dataset
3D model of Ma’agan Michael ship
Dataset