Academic Article
Le fornaci romane di Pollentia-Urbs Salvia (Urbisaglia-MC): un modello di fruizione immersiva per il patrimonio archeologico
- Title
- Le fornaci romane di Pollentia-Urbs Salvia (Urbisaglia-MC): un modello di fruizione immersiva per il patrimonio archeologico
- Date
- 2025
- Volume
- 36
- Issue
- 1
- Pages
- 321-340
- Language
- ita
- Abstract
- his research showcases the use of immersive digital technologies to enhance cultural heritage engagement, focusing on the archaeological site of Urbs Salvia, Italy. The project uses Virtual Reality (VR) to reconstruct and narrate the ancient ceramic production kilns of Pollentia-Urbs Salvia. The implemented activity aligns with the goals of the European Adrion TRANSFER project, ensuring a coherent and sustainable strategy for the archaeological park site. Through interdisciplinary methods, the team developed a Virtual Immersive Movie (VIM) combining detailed 3D modeling, texturing, and simulations with cinematic greenscreen footage. The virtual environment, designed for Meta Quest 3 headsets, includes both passive storytelling and active user interaction, enabling participants to explore reconstructed spaces and understand the ceramic production process. Advanced techniques in Blender and Unity ensured a realistic and engaging experience. User testing with 33 participants revealed high satisfaction rates regarding usability, visual appeal, and narrative clarity, with minimal instances of discomfort. The project sets a benchmark for integrating digital tools in cultural heritage, transforming traditional archaeological presentation into an accessible, immersive format. Future developments include expanding interactivity, incorporating gaming elements, and integrating AI-driven language models for multilingual real-time interaction, fostering inclusivity and sustainable heritage promotion.
- Spatial Coverage
- Urbs Salvia
- Zotero References Collection
- https://www.zotero.org/groups/5293298/bidiar/collections/TNAEPXWZ
- Cites
- Ceramic Theory and Cultural Process
- A statue of Athena in the sanctuary of Apollo in Hierapolis (Phrygia): from the fragments to the 3D reconstruction
- ArchaeoBIM ed Extended Matrix. Analisi e potenzialità di due processi per l’elaborazione di modelli informativi
- Raccontare l'archeologia. Strategie e tecniche per la comunicazione dei risultati delle ricerche archeologiche
- The principles of the seville charter
- Pottery in the Roman World: An Ethnoarchaeological Approach
- Digital technologies and the archaeological topography of Castellito (Sicily): the reconstruction of a Roman villa
- I bronzi di punta del Serrone (BR): dalla ricerca archeologica alla comunicazione multimediale
- From CVR to CVRO: The Past, Present, and Future of Cultural Virtual Reality
- Un serious game per la ricostruzione del Tempio di G di Selinunte
- An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project
- Romanizzazione nel Piceno centro-meridionale: esempi e modelli
- Umanesimo digitale e bene comune? Linee guida e riflessioni per una salvezza possibile
- Constructing a cultural context through museum storytelling
- Understanding underwater photogrammetry for maritime archaeology through immersive virtual reality
- «Quartiers» artisanaux en Grèce ancienne: une perspective méditerranéenne
- Les potiers du site gallo-romain de Bliesbruck (Moselle): reconstruction expérimentale de fours er production céramique
- Ceramic Kilns in Ancient Greece: Technology and Organization of Ceramic Workshops
- Crafting spaces: Archaeological, ethnographic, and ethnoarchaeological studies of spacial organisation in pottery workshops in Greece and Tunisia
- Potters and their wheels in ancient Greece: Skills and secrets in communities of practice
- Potters at Work in Ancient Corint. Industry, Religion, and Penteskouphia Pinakes
- Do players prefer integrated user interfaces? A qualitative study of game UI design issues
- A systematic literature review of gamification in/for Cultural Heritage: Leveling up, going beyond
- Introduzione
- Il foro di Pollentia-Urbs Salvia tra l’età repubblicana e imperiale
- Common Sustainable Governance Model for Archaeological Parks
- Pollentia-Urbs Salvia
- I contesti repubblicani della colonia di Pollentia-Urbs Salvia: l’area forense
- Management plan and pilot action for the archaeological park of Urbs Salvia (Urbisaglia)
- Fornaci e produzioni ceramiche a Pollentia-Urbs Salvia in età repubblicana
- Experience design, virtual reality and media hybridization for the digital communication inside museums
- e-Archeo: A pilot national project to valorize italian archaeological parks through digital and virtual reality technologies
- Virtual reality with 360-video storytelling in cultural heritage: Study of presence, engagement, and immersion
- Fatti, più che parole: l’indagine osservante e l’analisi del comportamento di fruizione del visitatore museale
- Archeologia al futuro
- Information Visualization, Third Edition: Perception for Design
Linked resources
A statue of Athena in the sanctuary of Apollo in Hierapolis (Phrygia): from the fragments to the 3D reconstruction
Academic Article
A systematic literature review of gamification in/for Cultural Heritage: Leveling up, going beyond
Academic Article
An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project
Academic Article
ArchaeoBIM ed Extended Matrix. Analisi e potenzialità di due processi per l’elaborazione di modelli informativi
Academic Article
Archeologia al futuro
Book Section
Constructing a cultural context through museum storytelling
Academic Article
Crafting spaces: Archaeological, ethnographic, and ethnoarchaeological studies of spacial organisation in pottery workshops in Greece and Tunisia
conference paper
Digital technologies and the archaeological topography of Castellito (Sicily): the reconstruction of a Roman villa
Academic Article
Do players prefer integrated user interfaces? A qualitative study of game UI design issues
conference paper
e-Archeo: A pilot national project to valorize italian archaeological parks through digital and virtual reality technologies
Academic Article
Experience design, virtual reality and media hybridization for the digital communication inside museums
Academic Article
Fatti, più che parole: l’indagine osservante e l’analisi del comportamento di fruizione del visitatore museale
Academic Article
I bronzi di punta del Serrone (BR): dalla ricerca archeologica alla comunicazione multimediale
Academic Article
Il foro di Pollentia-Urbs Salvia tra l’età repubblicana e imperiale
Academic Article
Introduzione
Book Section
Export
- Media
-
a) Localizzazione dell’area delle fornaci all’interno del Parco archeologico di Urbs Salvia; b) planimetria delle fornaci e immagine delle stesse a fine scavo (ABACO, Soc. coop.) -
Modellazione grafica GraphML e proxy -
Modellazione avanzata: a) scoulpting; b) geometry node; c) gravità -
Utensili necessari ad una resa realistica dell’ambiente -
Shading in Substance Painter -
a) Riprese cinematografiche; b) set con props di scena -
Processo di compositing video -
Ottimizzazione/retopology delle fornaci -
Momenti principali dell’esperienza immersiva -
Risultati della user evaluation
Position: 574 (21 views)
