{
    "o:id": 13119,
    "url": "https://chloe.cnr.it/s/BiDiAr/item/13119",
    "o:resource_template": "Conference Paper",
    "o:resource_class": "fabio:ConferencePaper",
    "dcterms:title": [
        "Analysing Cultural Heritage and its Representation in Video Games"
    ],
    "dcterms:creator": [
        "Balela, Majed S.",
        "Mundy, Darren"
    ],
    "dcterms:date": [
        "2015"
    ],
    "dcterms:language": [
        "eng"
    ],
    "dcterms:rights": [
        "Copyright (c) 2015 Majed S.   Balela, Darren   Mundy"
    ],
    "dcterms:abstract": [
        "This paper outlines research towards strengthening our understanding of the  representation of cultural artifacts in video games.  The approach described outlines steps  towards utilising a framework using dimensions of cultural heritage as reference points  for games analysis. This framework is then used as a mechanism to analyse two games:  Assassin’s Creed I and Unearthed: Trail of Ibn Battuta.  The case study analysis presents concerns regarding cultural representation in the selected  games.  This is followed by a discussion of the main concerns coming out of the analysis.  These concerns are effectively grouped under five sections: ‘cultural appropriation’;  ‘hollywoodisation and beautification’; ‘selectivity’;  ‘game dynamics rule design  decision’; and ‘ideological constraints’. The research raises issues about how video game  designers approach the inclusion of items with cultural meaning in their products. Next  stages in the work involve interviewing of games designers to better understand how the  design decisions presented in this paper occur."
    ],
    "dcterms:isPartOf": [
        "Proceedings of DiGRA 2015 Conference"
    ],
    "bibo:uri": [
        "https://dl.digra.org/index.php/dl/article/view/721"
    ],
    "foaf:homepage": [
        "https://www.zotero.org/groups/5293298/bidiar/items/DYZ8BVT5/item-list"
    ]
},
