id 13118 Url https://chloe.cnr.it/s/BiDiAr/item/13118 Resource template Academic Article Resource class bibo:AcademicArticle Title Optimising Environmental Educational Narrative Videogames: The Case of ‘A Night in the Forum’ Creator Pescarin, Sofia Fanini, Bruno Ferdani, Daniele Mifsud, Keith Hamilton, Andrew Date 2020 Language eng Abstract In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles in a more efficient, cost-effective, and valuable way, exploiting their educational, cognitive, and engaging potential for schools and cultural tourism. Environmental Narrative videogames was chosen as a genre suited for this purposes. This article presents how known issues in the production of videogames have been faced, the solutions identified, and results obtained. Is Part Of Journal on Computing and Cultural Heritage Doi https://doi.org/10.1145/3424952 Issn 1556-4673 Issue 4 Pages 1–23 Short title Optimising Environmental Educational Narrative Videogames Uri https://doi.org/10.1145/3424952 Volume 13 Homepage https://www.zotero.org/groups/5293298/bidiar/items/3QXEZ67W/item-list --