id 13117 Url https://chloe.cnr.it/s/BiDiAr/item/13117 Resource template Book Section Resource class bibo:BookSection Title Using Games to Mediate History Creator Veugen, Connie Publisher Springer International Publishing Date 2014 Language eng Abstract An old Chinese proverb says “Tell me and I’ll forget; show me and I may remember; involve me and I’ll understand.” More than any other medium, computer games have the intrinsic ability to involve their players in the world they depict; for they not only make us remember particular scenes we play, but also make us understand more of the world they involve us in. They are immersive, i.e. they make us forget the world around us, taking us away to a different place, a different life, or a different time. Is Part Of Companion to European Heritage Revivals Spatial Coverage Cham Editor Egberts, Linde Bosma, Koos Isbn 978-3-319-07770-3 Pages 95-111 Uri https://doi.org/10.1007/978-3-319-07770-3_5 Homepage https://www.zotero.org/groups/5293298/bidiar/items/57NZTTA8/item-list --