﻿id	Url	 Resource template 	 Resource class 	Title	Creator	Subject	Description	Publisher	Contributor	Date	Type	Format	Identifier	Language	Relation	Coverage	Rights	 Alternative Title 	Abstract	 Date Created 	 Date Issued 	 Date Modified 	Medium	 Is Replaced By 	Replaces	Requires	 Is Part Of 	 Has Part 	 Is Referenced By 	References	 Spatial Coverage 	 Temporal Coverage 	 Access Rights 	 Bibliographic Citation 	License	 Rights Holder 	 Cited by 	Cites	Editor	 List of editors 	Status	Doi	Identifier	Isbn	Issn	Issue	 Number of pages 	 Number of volumes 	Pages	 Short title 	Uri	Volume	Name	Surname	Homepage	 Funded by 	Account	Member	Status	Tag	Number	 Current Location 	 Is Shown At 	 Is Shown By 	 Europeana Rights 	 Europeana Type 	 Part of 	 Is supported by 	 Is supplied by 	Latitude	Longitude	Lat/long	 Has format 	 Operating systems 	 In series 
10338	https://chloe.cnr.it/s/BiDiAr/item/10338	 Academic Article 	bibo:AcademicArticle	 Archeologia virtuale e supporti informatici nella ricostruzione di una domus di Pompei 	 Scagliarini Corlàita, Daniela | Coralini, Antonella | Guidazzoli, Antonella | Salmon Cinotti, Tullio | Raffa, Giuseppe | Roffia, Luca | Taboni, Carlo | Malavasi, Maurizio | Sforza, Fabio | Vecchietti, Erika 					2003				ita			 https://creativecommons.org/licenses/by-nc-nd/4.0/deed.en CC BY-NC-ND 4.0 		 The 'domus del Centenario' is one of the largest houses in Pompei, and the focus of a far-reaching project of study and valorisation, based on an agreement between the Soprintendenza Archeologica of Pompei and the University of Bologna (Department of Archaeology). Its aim is to experiment with the use of a virtual reconstructive model to better contribute to both research and instructional aspects. An approach to build virtual environments for education in archaeology is described, in which many actors are involved. The required equipment, the professional skills and the related job planning issues are discussed. Virtual Archaeology products may be directed through many channels. Virtual sets, where real actors play in virtual reconstructions, offer new education opportunities to a large audience. PDA based interactivity enhances user-centric communication. The purpose of this paper is also to discuss a user-centric multichannel system, providing access to Virtual Archaeology based contents, both on-site and off-site; while the information base is shared, the interface devices are channel-specific and are calibrated to the fruition context. The system is called MUSE and is developed by a private company (DUCATI SISTEMI S.p.A.). The key system component is Whyre, an interactive and mobile device, designed to act as a personal virtual guide and to provide knowledge through words and images, on-site. Whyre technology is hidden behind its interface and shape: it carries inside a tiny PC-like computer equipped with a 3D-graphics accelerator and augmented with location detection sensors. It is wireless connected to a site server and is context-aware, so that only location and context relevant contents are submitted for the visitor's attention. The display size is 6.4 inches and its resolution is 640x480 pixels. Several types of Virtual Archaeology based contents may be displayed. The paper reviews the Whyre architecture as well as the context production framework for the entire multichannel system. Eventually a visit experience with Whyre in Pompei, from Porta Marina to the 'domus del Centenario', is described, and the impact of delivering location-specific contents originated by virtual archaeological reconstructions is discussed. 								https://chloe.cnr.it/s/BiDiAr/item/2002																						237–274		http://www.archcalc.cnr.it/journal/id.php?id=362	14			https://www.zotero.org/groups/5293298/bidiar/items/UL9WR8X2/item-list																				
