Academic Article
Museums and new challenges: from digital curation to wellbeing enhancement. The case study of the archaeological collection of the Sigismondo Castromediano Museum
- Title
- Museums and new challenges: from digital curation to wellbeing enhancement. The case study of the archaeological collection of the Sigismondo Castromediano Museum
- Creator(s)
- Carola Gatto
- Date
- 2025
- Is Part Of
-
Archeologia e Calcolatori
- Volume
- 36
- Issue
- 1
- Pages
- 393-410
- Language
- eng
- Abstract
- This study is aimed at evaluating the combination of storytelling and eXtended Reality to enable the enjoyment of a museum collection for a fragile audience, namely people hospitalized in a hospital ward. The application involves the creation of immersive and interactive virtual scenarios, with the possibility of performing several activities, such as exploring a museum setting, according to Museum therapy principles, and practicing stimulating playful-recreational activities, according to Art therapy principles. The goal is to assess the impact of the fruition of the 3D archeological collection, in terms of promoting the psychological well-being of vulnerable people. The experimentation involved the Sigismondo Castromediano Museum in Lecce and took place at the Prof. Petrucciani Clinic (Lecce). During the experimental campaign, the team used a Virtual Reality headset, and two wearable devices for collecting and recording biosignals. This paper provides a description of the methodology adopted with a focus on the storytelling strategy.
- Spatial Coverage
- Lecce
- Zotero References Collection
- https://www.zotero.org/groups/5293298/bidiar/collections/QXGHUREC
- Cites
- Non solo narrativa
- Archeologia dei Messapi, Catalogo della mostra
- Una macchina del tempo per l'archeologia. Metodologie e tecnologie per la ricerca la fruizione virtuale del sito di Faragola
- Note sulla distribuzione delle ceramiche di importazione greca nel Salento in età arcaica. Aspetti metodologici
- I musei e le forme dello storytelling digitale
- Why and Who Will Adopt Extended Reality Technology? Literature Review, Synthesis, and Future Research Agenda
- Introduzione. Storytelling: perché,
- Tre regine nella terra di Mezzo
- Mobile Extended Reality for the Enhancement of an Underground Oil Mill: A Preliminary Discussion
- Virtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano
- Immersive virtual reality for the fruition of ancient contexts: The case of the archaeological and Naturalistic Park of Santa Maria d’Agnano in Ostuni
- La plateforme éducart du Musée des beaux-arts de Montréal: recherche développement sur la mise en place d’un projet numérique, thématique, multidisciplinaire et collaboratif
- Virtuality and the Art of Exhibition
- Wellbeing Assessment of a Museum Experience in Virtual Reality through UCL Measurement Tool Kit and Heart Rate Measurement: a Pilot Study
- Vasi attici nei contesti della Messapia (480-350 a.C.)
- Il Museo Sigismondo Castromediano tra passato e presente
- La nuova sede del Museo provinciale di Lecce
- Corpus Vasorum Antiquorum, Museo Provinciale Sigismondo Castro- mediano di Lecce
- Enhancing our lives with immersive Virtual Reality
Export
- Media
-
Multi-layer storytelling model. -
Photogrammetry process in Agisoft Metashape. -
Objects of the virtual collection after photogrammetry processing (from 1 to 8 according to Tab. 1). -
Immersive 3D environment of the museum. -
Immersive 3D environment of the Antiquarium. -
Immersive 3D environment of the ancient laboratory, view from outside. -
Immersive 3D envirorment of the ancient laboratory, view from inside. -
3D touchable printed reproduction of the pottery decoration.
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