Academic Article
Le fornaci romane di Pollentia-Urbs Salvia (Urbisaglia-MC): un modello di fruizione immersiva per il patrimonio archeologico
- Title
- Le fornaci romane di Pollentia-Urbs Salvia (Urbisaglia-MC): un modello di fruizione immersiva per il patrimonio archeologico
- Date
- 2025
- Is Part Of
-
Archeologia e Calcolatori
- Volume
- 36
- Issue
- 1
- Pages
- 321-340
- Language
- ita
- Abstract
- his research showcases the use of immersive digital technologies to enhance cultural heritage engagement, focusing on the archaeological site of Urbs Salvia, Italy. The project uses Virtual Reality (VR) to reconstruct and narrate the ancient ceramic production kilns of Pollentia-Urbs Salvia. The implemented activity aligns with the goals of the European Adrion TRANSFER project, ensuring a coherent and sustainable strategy for the archaeological park site. Through interdisciplinary methods, the team developed a Virtual Immersive Movie (VIM) combining detailed 3D modeling, texturing, and simulations with cinematic greenscreen footage. The virtual environment, designed for Meta Quest 3 headsets, includes both passive storytelling and active user interaction, enabling participants to explore reconstructed spaces and understand the ceramic production process. Advanced techniques in Blender and Unity ensured a realistic and engaging experience. User testing with 33 participants revealed high satisfaction rates regarding usability, visual appeal, and narrative clarity, with minimal instances of discomfort. The project sets a benchmark for integrating digital tools in cultural heritage, transforming traditional archaeological presentation into an accessible, immersive format. Future developments include expanding interactivity, incorporating gaming elements, and integrating AI-driven language models for multilingual real-time interaction, fostering inclusivity and sustainable heritage promotion.
- Zotero References Collection
- https://www.zotero.org/groups/5293298/bidiar/collections/TNAEPXWZ
- Cites
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- Introduzione
- Il foro di Pollentia-Urbs Salvia tra l’età repubblicana e imperiale
- Common Sustainable Governance Model for Archaeological Parks
- Pollentia-Urbs Salvia
- I contesti repubblicani della colonia di Pollentia-Urbs Salvia: l’area forense
- Management plan and pilot action for the archaeological park of Urbs Salvia (Urbisaglia)
- Fornaci e produzioni ceramiche a Pollentia-Urbs Salvia in età repubblicana
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Linked resources
3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome
Academic Article
A statue of Athena in the sanctuary of Apollo in Hierapolis (Phrygia): from the fragments to the 3D reconstruction
Academic Article
A systematic literature review of gamification in/for Cultural Heritage: Leveling up, going beyond
Academic Article
An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project
Academic Article
An Introduction to the London Charter
conference paper
An Online Dissemination Workflow for the Scientific Process in CH through Semantic 3D: EMtools and EMviq Open Source Tools
Academic Article
ArchaeoBIM ed Extended Matrix. Analisi e potenzialità di due processi per l’elaborazione di modelli informativi
Academic Article
ARCHEOGate: un portale web per la catalogazione e la fruizione dell’archeologia delle Marche
conference paper
Archeologia al futuro
Book Section
Constructing a cultural context through museum storytelling
Academic Article
Crafting spaces: Archaeological, ethnographic, and ethnoarchaeological studies of spacial organisation in pottery workshops in Greece and Tunisia
conference paper
Critical reading of surviving structures starting from old studies for new reconstructive proposal of the roman theatre of catania
conference paper
Digital technologies and the archaeological topography of Castellito (Sicily): the reconstruction of a Roman villa
Academic Article
Do players prefer integrated user interfaces? A qualitative study of game UI design issues
conference paper
e-Archeo: A pilot national project to valorize italian archaeological parks through digital and virtual reality technologies
Academic Article
Experience design, virtual reality and media hybridization for the digital communication inside museums
Academic Article
Export
- Media
-
a) Localizzazione dell’area delle fornaci all’interno del Parco archeologico di Urbs Salvia; b) planimetria delle fornaci e immagine delle stesse a fine scavo (ABACO, Soc. coop.) -
Modellazione grafica GraphML e proxy -
Modellazione avanzata: a) scoulpting; b) geometry node; c) gravità -
Utensili necessari ad una resa realistica dell’ambiente -
Shading in Substance Painter -
a) Riprese cinematografiche; b) set con props di scena -
Processo di compositing video -
Ottimizzazione/retopology delle fornaci -
Momenti principali dell’esperienza immersiva -
Risultati della user evaluation
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