Academic Article
The Abade Artificial Archaeological Site Project
- Title
- The Abade Artificial Archaeological Site Project
- Creator(s)
- Diogo Menezes Costa
- Date
- 2024
- Is Part Of
-
Archeologia e Calcolatori
- Volume
- 35
- Issue
- 2
- Pages
- 137-146
- Language
- eng
- Rights
- CC BY-NC-ND 4.0
- Abstract
- The Abade Artificial Archaeological Site Project (AAASP) employed computer simulations to recreate a 19th -century Brazilian mining village that was destroyed in an environmental conflict. The simulations integrate laser scans of ruins, 3D modeling, historical data, and material evidence to reconstruct the site in a virtual environment accurately. After researching 31 simulation programs, the project utilized AnyLogic software (https://www.anylogic.com/) for the final phase. One base model was the ‘Serial Killers’ simulation in AnyLogic, modeling criminal behavior in an urban setting. This laid the groundwork for the more extensive historically accurate ‘Abade 10’ simulation, precisely replicating the Lavras do Abade conflict within set parameters. The ‘Abade 10’ model incorporates system dynamics, agent behaviors, connections, and an experiment simulating the 3-day conflict timeline in 1887. Preliminary findings indicate all victim agents were fatally assaulted within 30 minutes in the simulations, aligning with historical records of intermittent attacks before the village’s destruction. Upon completion, the AAASP aims to be an open repository that allows other researchers to validate, adjust, and enhance the model with new data. The project demonstrates the potential of virtual archaeology to test hypotheses, plan fieldwork, share models globally, and inspire public engagement by immersing users in accurate ancient environments.
- Zotero References Collection
- https://www.zotero.org/groups/5293298/bidiar/collections/I7ILJXQB
- Cites
- Digital technologies for citizen curation in museums: two case studies from the SPICE project
- A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums
- Trends in Archaeological Simulation
- Digital Archaeologies: debugging three personal experiments
- Virtual worlds: a theoretical proposal about the practice of computer simulations in archaeology.
- The Analytical Engine: Computer Simulation and Archaeological Research
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